Need For Speed Carbon Cast

On

Need For Speed: Carbon (Cast Featurette) NFS need for speed carbon emmanuelle vaugier nikki cross dean mckenzie cast promo epk Promo video featuring the cast (Emmanuelle Vaugier and Dean McKenzie) of the video game 'Need For Speed: Carbon.' In NEED FOR SPEED CARBON, players assume the role of a racer with a checkered past. The story challenges you to take over the fictional town of Palmont City one borough at a time (or defend what you've taken) by tweaking your car, picking the right wingman to mess with rival cars, and winning races against rival gangs. A subreddit to discuss the 'Need for Speed' racing video game series published by EA. Official Site Official Forum Unofficial Wiki. Do not link to/discuss key-reselling sites or where to get pirated material. Follow Reddit's rules of promotion. This is not the place to spam your channel. No referral, affiliate, and/or survey links.

Need for Velocity: Undercover on thé Nintendo DS Undércover functions a fresh chart (like the series) containing of 109 kilometers (175 km) of street and a large highway system, producing it the largest Need for Quickness 'world' EA provides created so much. The video game's atmosphere consists of four boroughs: Palm Harbor, Interface Crescent, Platinum Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Interface Crescent and Rivérton). In thé Wii ánd PS2 versions two boroughs are copied off and place into various jobs. These four boroughs make up the town, Tri-City (referring to the real-life town in ), presumably a city located on the Gulf Coast or on the Ca Coast although the town itself intensely resembles. The street system includes four water crossings, going clockwise: the Major Guy (Sea Expressway linking Sunset Hillsides to Interface Crescent via man-made island), the Vale Causeway (Sun Hills to Hand ), the Northern Capital t Causeway (Man-made island to Hand Harbor), and the Memorial service Tunnel (Slot Crescent to Hand Have). Undercover also functions a fresh continuous highway system. In previous installments, highways were relatively little circuits focused within different boroughs.

In Undercover, the primary highway sectors Tri-City, with each óf the four bóroughs expressing a item of the larger routine. The longer freeway length gives a more realistic form, with lengthy straight locations, gentle figure, and large. Finally, the whole map is usually open from the begin of the video game, unlike previous installments where boroughs experienced to end up being unlocked. The police system is definitely comparable to both. It uses a similar bar chart at the bottom level of the screen that goes between the blue 'Evade' (demonstrated as green on PS2 and Wii versions), on the correct part, and the reddish 'Busted', on the left side, depending on the participant's speed and closeness to. The 'Cooldown' time period after evading seeking police systems returns simply because properly (proven in gentle glowing blue), along with temperature amounts, speedbreaker and pursuit breakers.

Furthermore very similar to Most Needed and Carbon, law enforcement vehicles vary from common to followed by law enforcement rhinos. Unlike prior video games, the type of law enforcement that appear is not really entirely dependent on warmth amounts (i actually.e. Large level law enforcement can show up at low heat levels and vice versa) but more on the participant's wheelman degree (i.e. Improvement through the video game). At a higher wheelman level, federal police will instantly sign up for the quest, also if the player has been at a reduced heat level. Common police tactics like as, moving road blocks, and are all featured, although some are only utilized by federal police. In addition, the participant gets to generate a law enforcement automobile in a mission in career setting, which consists of stealing a vehicle.

The some other police vehicles cannot become driven except in a multiplayer game called Police and Criminals. In the PIayStation 2 and Wii versions, however, some other than in the mentioned mission (in these versions the policeman car is usually a - generally there's nó GT-R in them), the player makes from Pursuit Linh three law enforcement vehicles in career mode (, Lamborghini Gallardo ánd Porsche 911 GT2) after achieving certain components of the sport, which can end up being powered in a 'chasedown mode', where the participant provides to arrest a particular number of racers, getting money as a prize. A harm system results to Undércover, but differs fróm the prior name ProStreet in that the damage is just cosmetic and will not adversely affect efficiency. Nevertheless, a vehicle can still end up being 'Totaled' in the brand-new 'Highway Fight' setting (except PlayStation 2 and Wii versions) and in some missions in career mode. During these quests a vehicle damage club is shown, which signifies the quantity of damage completed to the player's automobile.

The primary goal of these tasks is definitely to deliver certain vehicles without amassing them. In general, damage can be automatically repaired after every career race or police pursuit, unlike in ProStréet where it had to be fixed by the participant at a price (either cash or a 'repair marker'). The harm system offers been up to date, which can be more comprehensive given that scratches and blemishes are now observed on the participant's vehicle (which signify minor damage), or large damage such as entire sections of the car ripped off (like bumpérs, hoods etc.) ór large deformations ór dings. Police vehicles can maintain harm but in a various way than they did in Almost all Needed or Carbon. Rather of the harm being made up of static models (although doorways, trunk doors, hoods, bumpers ánd sirens could become broken off), the damage models are now flexible, and each region of the vehicle can suffer from none, light, medium, or main damage (unlike Most Wanted or Carbon where each area can end up being in only two states of harm, undamaged or broken). Numerous minor hits to various places will slowly make the sustained damage more and more serious. The of cars is identical to ProStreet but provides been enhanced on the level of and fine detail.

The new color colour scheme and the 'matte' paint were improved. The video game also features aftermarket components like Carbon do. As a bonus, EA included a vinyl fabric related to the vinyl fabric of the in Almost all Desired that has been continuing as a reward car in 'Carbon'.

The player can obtain wheelman (i.e. Reputation) factors as they progress through the video game's story by participating in quests, winning races or executing flashy in a police chase. In change, this grants or loans the player access to reward missions, adding a small -such as component to sport have fun with. The sport also uses, offering the T-MobiIe Sidekick. (pictured), aIong with, performed investigators who helped the sport's primary character get away from the Tri-City Law enforcement Section Another source uncovered that the participant gets helped by Inspector Run after Linh and Lt. Jack port Keller, performed by stars and respectively, whilst also making buddies with a character called Carmen Mendez, played.

The player is arranged in the tale as a, who goes undercover into the legal subway of Tri-City, a fictional town where the video game is based. The participant has to consider on dangerous 'job opportunities' and contend in competitions in order to infiltrate and get down a ruthless international crime smuggling syndicate, consisting of unlawful street racers and car thieves. The participant's only contacts to the law enforcement are federal government handler Chase Linh as the major antagonist, played by, and afterwards Lt. Keller performed. In time, the participant starts to verify himself an excellent racer and wheelman.

As he will go deeper undercover, he ends up having to consider out various criminal 'close friends' he meets, but wrongly frames Chau Wu, a callous head of a crime syndicate. Chau Wu then calls the player and tells him that there is definitely only one point he can perform to receive himself. There is usually a car thieved from the dóckyards with incriminating proof in it. Chau Wu believes GMAC took it, and he wants it back again. In actuality, Hector and Zack Maio are the types who took it, not realizing who the car belonged to. Carmen, afraid that Chau Wu can be arriving after her, requires the participant to take the ( ón PS2 ánd Wii versions) from her, nevertheless, Chau Wu finds out that the player now has his vehicle.

He phones the participant challenging the car back again and will use Run after Linh as á hostage until thé player will. As a result, the player requires the car to Chau Wu, expecting to save her but when he gets right now there, he discovers that Run after Linh has been operating with Cháu Wu all aIong. Pursuit Linh then kills Chau Wu ánd his hénchmen with a siIenced retrieved from Chau Wu in order to frame the participant for the manslaughter and escapes in the car, getting any of Chau Wu's belongings that had been in it with her. The law enforcement, thinking the player is usually the, arrive after him, but Lt.

Jack port Keller informs him to drop them and go after Chase. The pursuit takes location with Chase in a gray BMW Michael6 (red With a vinyl fabric resembling the plastic of the BMW M3 GTR in ) which contained the cash. Eventually, she can be apprehended and billed. Keller informs the participant that Carmen testified in return for not being charged for any offenses and that the evidence utilized against Pursuit Linh was Chau Wu's i9000 PDA, which contained information relating to the dockyard vehicles and other criminal activities. The participant is recognized because he proceeded to go 'Heavy Undercover' but nevertheless did not forget about himself. In the last picture, Carmen requires the player to generate her to the university because she is certainly currently going to as a med. The ending melody after that scene (credit) is usually On My Own carried out by Dividing Adam.

Undercover is implemented by in chronological order, which has been released around the globe on July 27, 2010, and, which released world-wide in Sept 2009. Development. A in Need for Quickness: Undercover. Electronic Artistry mentioned that the previous launch in the series ( ProStreet) had been just 'an okay video game.and had been not good' and that Undercover would 'become a much better video game'. He mentioned Undercover would have got a considerably longer thán its predecessors bécause the Need for Quickness development group had happen to be split upward into two teams, both of which would function on a 'two-year' growth period with future titles, switching produces between them.

Riccitiello stated he has been 'torturing' the advancement team with a tight development routine in the recent. 'When this modification was implemented in mid-summér 2007, one team started working on Undercover (offering it just a 16.5 month development routine), while the various other team (that completed ProStreet) would begin operating on the following title.' Riccitiello also mentioned Undercover took inspiration from such as, with a large stuck. (Leader of the EA Games label) mentioned during growth that due to the reality that the sales of ProStreet didn't reside up to 't hopes for the game, the Need for Swiftness would move back again to its origins (although Undercover was already becoming developed before ProStreet). 'Tom Doyle (Creator at EA Black Package) mentioned that Undercover would feature a brand name brand-new and a ' -ish' design of.' The sport was furthermore provided with an all fresh damage system.

Andy Blackmore (More mature Vehicle Concept Musician at EA) explained how one of the vehicles that had been 'conceptualized' in the game was after that brought to life for the game from a brief explanation to getting authorized. A several days before Undercover 's release, EA revealed a several plot details. A video was uploaded that showed the player evading capture from the Tri-City Law enforcement Section (TCPD). Wedding reception Reception Aggregate scores Aggregator Rating 62.82% (PS3) 59/100 (PS3) 64/100 (Times360) Evaluation scores Distribution Score W 5/10 7.0/10 2.5/5 Personal computer Xbox 360: 7.0/10 PS3: 6.5/10 3/5 6.7/10 PS3: 4.0/10 PC Xbox 360: 5.0/10 75% Wedding reception of Undercover has been mixed.

There had been problems about the video game's simple problems, repetitiveness, and bad texture upkeep. The IGN review went mainly because far as suggesting the sport's competition such as ' and EA's very own.

The evaluation was essential of the PS3 edition of Undercover offering it a 4/10, contacting it a 'bad video game with a lot of issues' and with 'practically no redeeming characteristics'. IGN furthermore commented on how the reason for getting an open up world environment was dropped because a participant could only begin an occasion from the chart.

However, the Xbox 360 and the Computer versions received a higher score in comparison to the PS3 edition in the IGN review, due to the fewer severe troubles that happened. The evaluation called the video game just 'fairly profitable,' but acknowledged the games selection of vehicles and tighter handling on the automobiles. However, the 'ranking up' system that unlocks vehicles and updates was criticized for resembling '. In general, sparse visitors, wide-open roads, and bad AI brought to problems about incredibly low trouble, however, one reviewer mentioned on how this may have got long been a marketing ploy to focus on a wider target audience.

The wedding reception to the Iive-action cutscenes had been almost generally unfavorable, with numerous critics noting that the video clips were badly served and lacked objective. Some compared the cutscenes tó a or film. The absence of link between the crime fighting undercover policeman tale and the race game play was particularly criticized by IGN who stated, 'You. Run quests where you acquire cars, create 'unique' transport and items like this today and again, but you in no way actually notice any sequences that display how the cops are putting the evidence collectively or anything of that type. Fall in love with Linh will inform you what yóu need to perform to obtain on the inside of of a race team in order to obtain dust on them, and then after a race she'll state 'We have got enough, let's move in.' But you're also left wondering: How do that help at all?' Finally, the in-game received little compliment, and GameSpot particularly criticized the PS3 edition for this issue producing in a lower score on the platform likened to the Xbóx 360 and PC versions.

Want for Speed: Undercover has sold 1.4 million duplicates in the United Expresses. Retrieved 2009-01-20. Fahey, Mike (Aug 15, 2008). Retrieved 2008-08-15. Retrieved 2008-11-16.

Retrieved 2008-10-29. ^ Ellie Gibson (2008-06-18). Retrieved 2008-06-18. ^ Mark Androvich (2008-06-18). Retrieved 2008-06-18. ^ Avinash Bali (2008-03-08). Tech2.com Indian.

Retrieved 2008-03-09. 4 Feb 2009. Gathered 13 Apr 2018. Dec 1, 2008. Retrieved 2009-01-19. Archived from on 2012-05-24.

Retrieved 2009-01-27. ^ (2008-11-14). Want for Velocity:Undercover.

Electronic Arts. Retrieved 2009-01-27. (2008-11-14). Want for Quickness:Most Wanted. Electronic Arts. ^ Tom Davison (Nov 18, 2008).

Retrieved 2008-11-19. Retrieved 2009-01-27. Retrieved 2009-01-27. Retrieved 2009-01-27. Retrieved 2009-01-27. Archived from on 2009-02-18. Retrieved 2009-01-27.

Hamad Subani (2009-07-30). Retrieved 2009-07-30. ^ Chris Roper (Sept 17, 2008). Retrieved 2008-11-04. Retrieved Sept 8, 2008.

Retrieved 2009-01-27. Archived from on 2009-02-19. Retrieved 2009-01-27. Andy Blackmore (2008-09-26). Archived from on 2008-09-28. Retrieved 2008-09-28. Retrieved 2008-11-19.

Retrieved 2009-01-27. Retrieved 2009-01-27.

^ Kristan Reed (Nov 20, 2008). Retrieved 2008-11-22. Tracy Erickson (December 8, 2008).

Archived from on 2008-12-17. Retrieved 2009-01-19.

^ Aaron Thomas (Nov 19, 2008). Retrieved 2008-11-22. ^ Aaron Thomas (November 19, 2008). Retrieved 2008-11-22. Stratton, Bryan (2008-11-20).

Retrieved 2009-03-13. Retrieved 2008-11-19.

^ Chris Roper (November 18, 2008). Retrieved 2008-11-19. ^ Chris Roper (Nov 18, 2008). Retrieved 2009-01-19. ^ Chris Roper (Nov 18, 2008).

Retrieved 2009-01-19. Have fun with magazine evaluation, concern 173,. Chris Roper (November 18, 2008). Retrieved 2009-01-19. Retrieved 2009-01-27. Totu, Florian (22 Oct 2009). SoftNews NET SRL.

From the primary on 2 Apr 2012. Retrieved 22 Aug 2015. External hyperlinks. at website.

Want for Acceleration: Undercover on thé Nintendo DS Undércover functions a brand-new map (like the collection) consisting of 109 kilometers (175 kilometres) of street and a large highway system, producing it the largest Need for Swiftness 'entire world' EA has created so far. Statplus free. The video game's atmosphere consists of four boroughs: Palm Harbor, Port Crescent, Money Coast Mountains, and Sun Hillsides (in the DS edition the boroughs are Metropolis, North Slot Crescent, South Slot Crescent and Rivérton).

In thé Wii ánd PS2 variations two boroughs are copied off and place into various placements. These four boroughs create up the city, Tri-City (mentioning to the real-life city in ), most probably a town situated on the Gulf of mexico Coastline or on the California Coastline although the town itself heavily resembles. The street system consists of four drinking water crossings, going clockwise: the Main Guy (Ocean Expressway hooking up Sunset Hills to Interface Crescent via man-made isle), the Vale Causeway (Sun Hills to Hand ), the Northern Testosterone levels Causeway (Man-made island to Hand Harbor), and the Funeral Canal (Interface Crescent to Palm Harbor). Undercover also features a new continuous road system. In prior installments, roads were fairly small circuits concentrated within distinct boroughs. In Undercover, the primary highway circles Tri-City, with each óf the four bóroughs revealing a piece of the bigger circuit.

The longer freeway length gives a more realistic shape, with lengthy straight locations, gentle figure, and large. Finally, the whole map is usually open up from the begin of the game, unlike previous installments where boroughs got to become unlocked. The law enforcement system is usually equivalent to both. It uses a very similar bar graph at the bottom level of the display that moves between the blue 'Evade' (proven as green on PS2 and Wii versions), on the right side, and the reddish 'Busted', on the still left side, depending on the player's speed and proximity to.

The 'Cooldown' time period after evading going after police models returns as properly (shown in light blue), along with warmth levels, speedbreaker and pursuit breakers. Also very similar to Many Desired and Carbon, police vehicles vary from generic to followed by police rhinos. Unlike previous video games, the type of police that appear is not really entirely dependent on temperature ranges (i actually.e.

High level police can appear at low heat amounts and vice versa) but more on the player's wheelman level (i.e. Progress through the video game). At a higher wheelman degree, federal law enforcement will instantly sign up for the quest, actually if the participant was at a reduced heat level. Common police tactics such as, rolling road blocks, and are usually all highlighted, although some are only utilized by federal government law enforcement.

In inclusion, the participant gets to generate a police automobile in a mission in profession setting, which is composed of stealing a vehicle. The some other police vehicles cannot end up being powered except in a multiplayer video game called Cops and Criminals. In the PIayStation 2 and Wii variations, however, some other than in the mentioned objective (in these variations the cop car is definitely a - generally there's nó GT-R in them), the participant earns from Fall in love with Linh three police cars in profession setting (, Lamborghini Gallardo ánd Porsche 911 GT2) after reaching certain parts of the sport, which can become driven in a 'chasedown mode', where the participant has to detain a certain number of racers, getting cash as a prize.

A harm system results to Undércover, but differs fróm the previous title ProStreet in that the harm is just aesthetic and will not adversely affect performance. Nevertheless, a car can still be 'Totaled' in the fresh 'Freeway Battle' setting (except PlayStation 2 and Wii variations) and in some quests in career setting. During these quests a car damage bar is shown, which indicates the amount of harm accomplished to the player's automobile. The principal goal of these missions can be to deliver certain cars without amassing them. In common, damage is certainly automatically repaired after every profession competition or police pursuit, unlike in ProStréet where it had to end up being fixed by the participant at a cost (either cash or a 'fix marker'). The harm system has been up to date, which is usually more detailed provided that scratches and dents are now seen on the player's car (which signify minor harm), or heavy damage like as entire areas of the car ripped off (like bumpérs, hoods etc.) ór large deformations ór blemishes.

Police automobiles can sustain harm but in a different method than they did in Almost all Wished or Carbon. Rather of the damage being made up of static versions (although doorways, trunk doors, hoods, bumpers ánd sirens could end up being broken off), the damage models are now versatile, and each region of the car can suffer from nothing, light, moderate, or major damage (in contrast to Most Needed or Carbon where each region can become in just two states of damage, undamaged or damaged). Many minor strikes to various places will progressively create the sustained damage more and even more serious. The of cars is similar to ProStreet but provides been improved on the degree of and fine detail.

The new color colour scheme and the 'matte' paint were enhanced. The video game also functions aftermarket components like Carbon did. As a reward, EA included a vinyl similar to the plastic of the in Most Desired that had been continued as a bonus vehicle in 'Carbon'. The participant can gain wheelman (i.elizabeth. Status) points as they advance through the game's story by taking part in tasks, winning competitions or performing flashy in a police pursuit. In change, this funds the participant entry to bonus missions, including a little -such as component to sport have fun with.

The video game also utilizes, featuring the T-MobiIe Sidekick. (pictured), aIong with, performed detectives who assisted the video game's primary character get away from the Tri-City Police Section Another supply uncovered that the participant gets aided by Inspector Pursuit Linh and Lt. Jack port Keller, performed by actors and respectively, whilst also making close friends with a character named Carmen Mendez, performed. The participant is set in the tale as a, who goes undercover into the legal underground of Tri-City, a imaginary city where the sport is centered. The participant has to take on harmful 'job opportunities' and contend in races in order to imbed and get down a ruthless international crime smuggling syndicate, consisting of unlawful road racers and vehicle thieves.

The player's only contacts to the law enforcement are federal government handler Pursuit Linh as the major antagonist, performed by, and later on Lt. Keller played. In time, the participant starts to prove himself an fantastic racer and wheelman. As he goes deeper undercover, he finishes up getting to get out different criminal 'buddies' he fulfills, but mistakenly frames Chau Wu, a ruthless innovator of a criminal offense syndicate. Chau Wu then telephone calls the participant and tells him that there is usually only one matter he can do to redeem himself. There will be a vehicle taken from the dóckyards with incriminating evidence in it. Chau Wu is convinced GMAC took it, and he wants it back again.

In actuality, Hector and Zack Maio are usually the types who took it, not really recognizing who the car belonged to. Carmen, fearful that Chau Wu is usually coming after her, asks the player to get the ( ón PS2 ánd Wii versions) from her, nevertheless, Chau Wu finds out that the player now has his vehicle. He phones the player challenging the car back and will make use of Run after Linh as á hostage until thé participant will. As a outcome, the player takes the car to Chau Wu, expecting to conserve her but when he gets there, he discovers that Pursuit Linh has been working with Cháu Wu all aIong.

Chase Linh then kills Chau Wu ánd his hénchmen with a siIenced retrieved from Chau Wu in purchase to body the player for the manslaughter and goes out in the vehicle, using any of Chau Wu's i9000 possessions that had been in it with her. The police, considering the participant will be the, arrive after him, but Lt. Jack Keller shows him to eliminate them and proceed after Pursuit. The fall in love with takes place with Pursuit in a gray BMW Meters6 (reddish With a plastic resembling the vinyl fabric of the BMW M3 GTR in ) which contained the money. Eventually, she can be apprehended and charged. Keller tells the participant that Carmen testified in come back for not really being billed for any offenses and that the evidence used against Chase Linh has been Chau Wu's i9000 PDA, which included information concerning the dockyard vehicles and other criminal actions.

The player is acknowledged because he proceeded to go 'Heavy Undercover' but still did not neglect himself. In the final scene, Carmen demands the participant to drive her to the college because she can be currently going to as a mediterranean sea. The closing melody after that scene (credits) will be On My Personal carried out by Splitting Adam. Undercover is certainly followed by in chronological purchase, which had been released internationally on September 27, 2010, and, which launched worldwide in Sept 2009. Development. A in Need for Velocity: Undercover.

Electronic Arts stated that the earlier release in the collection ( ProStreet) had been only 'an alright game.and has been not good' and that Undercover would 'be a much better sport'. He stated Undercover would have a considerably longer thán its predecessors bécause the Need for Rate development team had ended up split upward into two groups, both of which would work on a 'two-year' advancement period with long term titles, alternating produces between them. Riccitiello stated he had been 'torturing' the growth team with a tight development routine in the past. 'When this transformation was applied in mid-summér 2007, one team started functioning on Undercover (providing it only a 16.5 month development period), while the other team (that completed ProStreet) would start functioning on the next name.' Riccitiello also stated Undercover took motivation from like as, with a large embedded. (Us president of the EA Games content label) mentioned during growth that expected to the truth that the sales of ProStreet didn'capital t live up to 's i9000 desires for the video game, the Need for Quickness would proceed back again to its root base (although Undercover has been already becoming created before ProStreet).

'Tom Doyle (Programmer at EA Black Box) stated that Undercover would feature a brand name brand-new and a ' -ish' design of.' The video game was furthermore provided with an all fresh damage system. Andy Blackmore (Senior citizen Vehicle Idea Musician at EA) explained how one of the cars that has been 'conceptualized' in the sport was after that brought to living for the game from a short description to becoming authorized. A several days before Undercover 's release, EA exposed a several plot details. A movie was published that demonstrated the participant evading capture from the Tri-City Police Division (TCPD). Wedding reception Reception Combination results Aggregator Rating 62.82% (PS3) 59/100 (PS3) 64/100 (Times360) Evaluation scores Publication Score C 5/10 7.0/10 2.5/5 Computer Xbox 360: 7.0/10 PS3: 6.5/10 3/5 6.7/10 PS3: 4.0/10 Computer Xbox 360: 5.0/10 75% Reception of Undercover had been blended. There were issues about the sport's easy trouble, repetitiveness, and poor texture upkeep.

The IGN review went simply because much as recommending the video game's opponents such as ' and EA's personal. The review was vital of the PS3 edition of Undercover offering it a 4/10, calling it a 'bad sport with a ton of issues' and with 'practically no redeeming qualities'.

For

IGN also left a comment on how the cause for having an open up world environment was dropped because a player could only begin an occasion from the map. Nevertheless, the Xbox 360 and the PC versions obtained a higher score in comparison to the PS3 version in the IGN evaluation, expected to the fewer serious troubles that occurred. The review known as the sport just 'pretty prosperous,' but recognized the video games choice of cars and tighter dealing with on the vehicles.

However, the 'ranking up' program that unlocks cars and improvements was criticized for resembling '. In general, sparse visitors, wide-open streets, and bad AI led to complaints about extremely low problems, however, one reviewer commented on how this may have got long been a advertising ploy to focus on a wider viewers. The reception to the Iive-action cutscenes had been almost universally harmful, with many critics noting that the video clips were poorly acted and lacked objective. Some likened the cutscenes tó a or film. The lack of link between the crime fighting undercover cop tale and the racing game have fun with was especially criticized by IGN who said, 'You. Operate missions where you grab cars, make 'specific' shipping and factors like this now and once again, but you under no circumstances actually notice any sequences that show how the cops are putting the proof together or anything of that kind. Fall in love with Linh will inform you what yóu need to do to obtain on the inside of a racing group in order to obtain dirt on them, and after that after a competition she'll state 'We possess enough, let's proceed in.'

But you're left asking: How did that help at all?' Finally, the in-game obtained little compliment, and GameSpot especially criticized the PS3 version for this problem resulting in a lower rating on the system compared to the Xbóx 360 and Computer versions. Want for Swiftness: Undercover provides sold 1.4 million copies in the United State governments. Retrieved 2009-01-20. Fahey, Paul (September 15, 2008). Retrieved 2008-08-15. Retrieved 2008-11-16.

Retrieved 2008-10-29. ^ Ellie Gibson (2008-06-18). Retrieved 2008-06-18. ^ Tag Androvich (2008-06-18). Retrieved 2008-06-18.

^ Avinash Bali (2008-03-08). Technology2.com Indian. Retrieved 2008-03-09. 4 Feb 2009. Gathered 13 Apr 2018. December 1, 2008. Retrieved 2009-01-19.

Archived from on 2012-05-24. Retrieved 2009-01-27.

^ (2008-11-14). Want for Velocity:Undercover.

Electronic Artistry. Retrieved 2009-01-27.

(2008-11-14). Need for Rate:Most Wanted. Electronic Disciplines.

^ David Davison (Nov 18, 2008). Retrieved 2008-11-19. Retrieved 2009-01-27. Retrieved 2009-01-27. Retrieved 2009-01-27.

Retrieved 2009-01-27. Archived from on 2009-02-18. Retrieved 2009-01-27. Hamad Subani (2009-07-30).

Retrieved 2009-07-30. ^ Chris Roper (September 17, 2008).

Retrieved 2008-11-04. Retrieved September 8, 2008. Retrieved 2009-01-27.

Archived from on 2009-02-19. Retrieved 2009-01-27. Andy Blackmore (2008-09-26). Archived from on 2008-09-28.

Need For Speed Underground Cast

Retrieved 2008-09-28. Retrieved 2008-11-19. Retrieved 2009-01-27. Retrieved 2009-01-27. ^ Kristan Reed (November 20, 2008). Retrieved 2008-11-22.

Tracy Erickson (Dec 8, 2008). Archived from on 2008-12-17. Retrieved 2009-01-19. ^ Aaron Thomas (November 19, 2008). Retrieved 2008-11-22. ^ Aaron Thomas (November 19, 2008). Retrieved 2008-11-22.

Stratton, Bryan (2008-11-20). Retrieved 2009-03-13. Retrieved 2008-11-19.

^ Chris Roper (Nov 18, 2008). Retrieved 2008-11-19. ^ Chris Roper (November 18, 2008). Retrieved 2009-01-19. ^ Chris Roper (November 18, 2008). Retrieved 2009-01-19. Play magazine review, issue 173,.

Chris Roper (November 18, 2008). Retrieved 2009-01-19. Retrieved 2009-01-27. Totu, Florian (22 Oct 2009).

SoftNews NET SRL. From the first on 2 Apr 2012.

Retrieved 22 August 2015. Exterior hyperlinks. at site.